Name

gl_NumSamples — contains the total number of samples in the framebuffer

Declaration

in int gl_NumSamples;

Description

gl_NumSamples is a fragment language input variable that contains the number of samples in the framebuffer, or 1 if rendering to a non-multisample framebuffer. gl_NumSamples is the sample count of the framebuffer regardless of whether multisample rasterization is enabled or not.

Version Support

Variable Version 1.10 Version 1.20 Version 1.30 Version 1.40 Version 1.50 Version 3.30 Version 4.00 Version 4.10
gl_NumSamples - - - - - - Y Y

See Also

gl_SamplePosition, gl_SampleID

Copyright

Copyright © 2011 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.