Name

gl_PointCoord — contains the coordinate of a fragment within a point

Declaration

in vec2 gl_PointCoord;

Description

gl_PointCoord is a fragment language input variable that contains the two-dimensional coordinates indicating where within a point primitive the current fragment is located. If the current primitive is not a point, then values read from gl_PointCoord are undefined.

gl_PointCoord.s ranges from 0.0 to 1.0 across the point horizontally from left to right. If GL_POINT_SPRITE_COORD_ORIGIN is GL_LOWER_LEFT, gl_PointCoord.t varies from 0.0 to 1.0 vertically from bottom to top. Otherwise, if GL_POINT_SPRITE_COORD_ORIGIN is GL_UPPER_LEFT then gl_PointCoord.t varies from 0.0 to 1.0 vertically from top to bottom. The default value of GL_POINT_SPRITE_COORD_ORIGIN is GL_UPPER_LEFT.

Version Support

Variable Version 1.10 Version 1.20 Version 1.30 Version 1.40 Version 1.50 Version 3.30 Version 4.00 Version 4.10
gl_PointCoord Y Y Y Y Y Y Y Y

See Also

gl_FragCoord, gl_FragDepth

Copyright

Copyright © 2011 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.