gl_NumWorkGroups — contains the number of workgroups that have been dispatched to a compute shader
in uvec3 gl_NumWorkGroups
In the compute language, gl_NumWorkGroups
contains the total number of work groups that will execute the compute
shader. The components of gl_NumWorkGroups
are equal to the num_groups_x
,
num_groups_y
, and num_groups_z
parameters passed to the
glDispatchCompute
command.
Variable | Version 1.10 | Version 1.20 | Version 1.30 | Version 1.40 | Version 1.50 | Version 3.30 | Version 4.00 | Version 4.10 | Version 4.20 | Version 4.30 |
---|---|---|---|---|---|---|---|---|---|---|
gl_NumWorkGroups | - | - | - | - | - | - | - | - | - | Y |
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