EndPrimitive — complete the current output primitive on the first vertex stream
void EndPrimitive(
void)
;
Available only in the Geometry Shader, EndPrimitive
completes the
current output primitive on the first (and possibly only) vertex stream and starts a new one.No vertex is emitted.
Calling EndPrimitive
is equivalent to calling EmitStreamVertex
with stream
set to 0.
Function | Version 1.10 | Version 1.20 | Version 1.30 | Version 1.40 | Version 1.50 | Version 3.30 | Version 4.00 | Version 4.10 | Version 4.20 | Version 4.30 |
---|---|---|---|---|---|---|---|---|---|---|
EndPrimitive | - | - | - | - | Y | Y | Y | Y | Y | Y |
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