glActiveShaderProgram — set the active program object for a program pipeline object
void glActiveShaderProgram( | GLuint | pipeline, |
GLuint | program) ; |
pipeline
Specifies the program pipeline object to set the active program object for.
program
Specifies the program object to set as the active program pipeline object pipeline
.
glActiveShaderProgram
sets the linked program named by program
to be the active program for the program pipeline object pipeline
. The active
program in the active program pipeline object is the target of calls to glUniform
when no program has been made current through a call to glUseProgram.
GL_INVALID_OPERATION
is generated if pipeline
is not
a name previously returned from a call to glGenProgramPipelines
or if such a name has been deleted by a call to
glDeleteProgramPipelines.
GL_INVALID_OPERATION
is generated if program
refers
to a program object that has not been successfully linked.
glGenProgramPipelines, glDeleteProgramPipelines, glIsProgramPipeline, glUseProgram, glUniform
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.