gl_FragDepth — establishes a depth value for the current fragment
out float gl_FragDepth;
Available only in the fragment language, gl_FragDepth
is an output variable
that is used to establish the depth value for the current fragment. If depth buffering is enabled
and no shader writes to gl_FragDepth
, then the fixed function value for
depth will be used (this value is contained in the z component of gl_FragCoord)
otherwise, the value written to gl_FragDepth
is used.
If a shader statically assigns to gl_FragDepth
, then the value of the fragment's depth
may be undefined for executions of the shader that take that path. That is, if the set of linked fragment
shaders statically contain a write to gl_FragDepth
, then it is responsible for always
writing it.
Variable | Version 1.10 | Version 1.20 | Version 1.30 | Version 1.40 | Version 1.50 | Version 3.30 | Version 4.00 | Version 4.10 | Version 4.20 | Version 4.30 |
---|---|---|---|---|---|---|---|---|---|---|
gl_FragDepth | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y |
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